Watch the Trailer

 

About Soliris

Soliris is a game developed by students, from the S4G School for Games GmbH in Berlin, for the Game Science Center in Berlin. The main objective is to introduce people to the immense opportunities of the Tobii eye tracking technology as well as raising awareness for pollution control.

The player ́s objective in Soliris is to dispose trash, chide polluters and bring back life to the planet’s environment. Our goal is to bring aspects of environmental protection closer to the people in a playful way.

Because the game is based on the revolutionary Tobii eye tracking technology, the player’s are capable of controlling all inputs with their eyes.

World reacts to player's gaze


Your gaze can draw and even rotate the whole planet

Exhibition piece in GSC Berlin


The game is exhibited at Game Science Center in Berlin and can be played there

Intuitive input & controls




Control the whole game using only your eyes due to the eye tracking technology

Pollution as topic


Soliris is addressing the serious topic of pollution in a playful manner

Influences via blinking


Make things grow, dispose trash and alter the surface of the planet just with the blink of your eyes!

Short & Easy


Soliris has simple gameplay mechanics and can be experienced around 5-10 minutes and is suitable for all ages

Meet the Team behind Soliris

  • Alan Khaled

    Graphic Designer

    Portfolio
  • Andrej Rempel

    Concept Artist

    Portfolio
  • Maximilian Naumann

    UI & UX Artist

    Portfolio
  • Silvan Koch

    Frontend / Gameplay Programmer

    Website
  • Melanie Krebs

    Production / Marketing

    Website
  • Martin Herrenkind

    Production

    Website
  • Jacob Menz

    Game designer / System designer

    Website
  • Hanne Kuntze

    Concepts & Marketing Illustrations

    Portfolio
  • Julia Jenssen

    Team and marketing manegment

    Portfolio
  • De Chen

    Props & Interior 3d Artist

  • Ulas Kocak

    VFX- / Tech Artist

  • Sylvia Exner

    VFX- / Tech Artist

    Portfolio
  • Dominik plonies

    VFX- / Tech Artist

    Portfolio
  • Olaf Meißner

    Game Designer / Producer

    Website
  • romuald löffler

    Engine / Gameplay

  • Soheil Shirani

    3D Artist

    Portfolio
  • Julian Naumburger

    Tobii / Gameplay Engineer

    Website
  • Jeremy Froböse

    Sound Designer

    Website
  • Nik Douglas

    Sound Designer

    Website

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